FALLOUT: DEAD RECKONING

ROBCO INDUSTRIES (TM) TERMLINK. ADMIN: ARCANECHARIOT

cameron hicks portrait

CAMERON HICKS

AGE: 33     FACTION: Solo Drifter (Ex-Vault Dweller)     BASE OF OPERATIONS: N/a

S4
P4
E5
C9
I4
A6
L8

PERK

'TWENTY TWENTY': Enemies are 20% more likely to miss.

EQUIPPED

■ Armoured Vault 130 Jumpsuit, dirty white t-shirt.
■ The Grand Slam (Customised aluminium baseball bat fitted with saw blades).

INTEL

> Breezy, gullible, terrified. Peaked in the Vault's internal sports league.

> Vault 130 — subject's home's — goal was designed to see if a society could function indefinitely if it never outgrew the 'clique' mentality, achieved by keeping residents in a state of arrested development. Chemicals (low-grade sedatives and hormone blockers) started running out and the residents began 'waking up'. Left as he was the only one who could fit through the vents when the water chip blew. Tasked with finding a replacement.

> Currently wandering the Mojave in search of a water chip. Mission prognosis: Likely unsuccessful.

julian sol portrait

JULIAN 'JULES' SOL

AGE: 46     FACTION: Enclave Aspirant     BASE OF OPERATIONS: Old Mormon Fort

S2
P5
E3
C10
I9
A4
L7

PERK

'THE BOOM WHERE IT HAPPENS': Has a 5.1% chance to spontaneously combust an enemy if opponent's Charisma skill is below 10.

EQUIPPED

■ Well-kept Enclave Officer's uniform (his father's? Contains 'Constitutional Rebirth' pamphlets he wrote himself). Refuses to wear power armour because it 'hinders human connection'.
■ The Gavel (Small but punchy plasma pistol).

INTEL

> Energetic, talkative, pathologically optimistic. Usually trying to convince wastelanders that the Enclave wasn't the boogeyman they've heard stories about.

> Parents were archivists, tasked with preserving American theatre, poetry and democratic philosophy. Believes the Enclave is the only faction capable of bringing back 'civilization'. Views Mutants and Ghouls as tragic casualties; wants to civilise them, often patronisingly.

> Currently ranting about pre-war musical theatre to Freeside residents and travellers visiting the Old Mormon Fort. Status: Irritatingly passionate.

knight-captain apollo portrait

KNIGHT-CAPTAIN APOLLO

AGE: 32     FACTION: Brotherhood of Steel     BASE OF OPERATIONS: 'Hidden' Valley Bunker

S6
P9
E7
C3
I5
A7
L3

PERK

'DEATHWATCH': When his health drops below 25%, his reload speed doubles and his accuracy increases by 20%.

EQUIPPED

■ T-60 Power Armour, the helmet is often off.
■ Trench Sweeper (Heavily modified gattling laser).

INTEL

> High-strung, twitchy, fiercely loyal. Has a dry, gallows humour and a 'get the job done' mentality. Described in BoS log entries as 'having a stick up his ass'.

> Recruited from a scavenging settlement. Natural aptitude for heavy ordinance and Close Quarters Combat (CQC). Unlike more fanatical members of the Brotherhood when it comes to 'impure' lifeforms. Wants to ensure his brothers and sisters make it home alive. Internalises grief. Regularly recruited for intense, life-threatening missions (PTSD suspected).

> Currently honourably discharged and under observation after his last mental break. Conclusion: Requires intensive counselling.

salvatore portrait

SALVATORE THE JACKAL

AGE: 47     FACTION: Solo Mercenary (Ex-NCR)     BASE OF OPERATIONS: Dino Dee-Lite Motel, Novac (Allegedly)

S8
P6
E8
C8
I7
A2
L1

PERK

'DUNE KNIGHT': Enemies with a lower Endurance are 5% more likely to flee or surrender immediately rather than engage in combat (20% in the desert).

EQUIPPED

■ Weathered tactical duster with integrated ballistic weave.
■ Memento Mori (Gauss rifle with a custom stock). Also carries a serrated combat knife.

INTEL

> Wild, unpredictable, observant. Doesn't work for caps alone? Seems unhinged at times? Psychological profile inconclusive.

> According to local legend; was once a top-tier veteran NCR ranger captain. Based at the Mojave Outpost and frequented Nipton with his squad. Legion ransacked Nipton, killed all civilians and rangers he was managing. Legion took him back to Fortification Hill, where he spent an unknown amount of time being tortured. After escaping, spent several years off-grid before drifting along the trade routes as a highly sought-after yet very selective mercenary.

> Currently accepting mercenary work out of his residence in Novac (apparently). No recon teams sent to the location have returned.